

(Passive) Melee attacks only cost Hero one action.Īfter hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action. Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies. (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing x Damage (1 Damage for each Armor Hero has). These abilities are only available to Warriors. Last updated 1.7+416 Kevkas Swordhand using this script.

Hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age). (Active) Once per combat as a swift action, Hero can call on windspirits to guide them to a distant tile. (Passive) Hero's melee attacks deal +1 damage.Įxtra melee damage increased from +1 to +2 (Active) Once per combat as a swift action, Hero grants 3 Armor and 2 Warding to themself or a nearby ally for two turns.

(Passive) Hero deals +1 damage and has +1 range with ranged attacks. Resets after a successful dodge or block. (Passive) Hero will counter-attack after a successful melee block or dodge.Įach time Hero is hit, they gain +20 Dodge. (Passive) Hero has +1 range with all attacks and abilities. Also grants +1 warding to all allies within range (Passive) Hero gives adjacent allies +1 bonus damage and spell damage. (Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn. Also adds +5 Recovery Rate and +5 Retirement Age. Increased from +30% health to +50% health. Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding (Passive) Hero has +2 Armor and +1 Warding Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn +5 Stunt Chance to all heroes in the party. (Passive) Hero reduces the cost of recruit jobs by 1. (Active) Once per combat, Hero grants an adjacent target x Temp Health and removes negative status effects. These abilities are available to all heroes. For example, rerolling 3 times costs 12 Legacy Points in total: 2 for the first reroll, 4 for the second, and 6 for the third. Further rerolls are also possible but at growing cost: each successive reroll costs 2 more Legacy Points than the last. If none of the offered abilities are desired, the player may choose to reroll the ability selection at a cost of 2 Legacy Points. If no upgrades are possible, only three abilities are offered. Typically, four abilities are offered, of which one is guaranteed to be a class-specific non-upgrade ability and one is guaranteed to be an upgrade. Additionally, many abilities are an upgraded "+" version of another ability and thus will only be offered if the hero already has the base ability. While some abilities are available to all heroes, many are only available to a hero of a particular class. Upon promotion, the player is presented with a randomly generated list of abilities to choose for their hero, of which one may be picked. This allows you to interfuse with a new target. Interfused targets grant vision and can be used for further purposes. Mingle the mystic's life energy with a Blaze or piece of Scenery.

While in Grayplane, they are hidden to enemies and their attacks ignore armor. (Active) With an elusive step, Hero slips into Grayplane. Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack. These abilities are obtained automatically when a hero selects their class.
